1.注重过程而不是产品
•价格超过5美元
[1] GDC Vault: https://www.gdcvault.com/play/1025928/Are-Games-Art-School-How[2] 这里: https://brkeogh.com/2018/05/07/student-expectations-course-marketing-and-the-invisible-labour-of-game-development/[3] 这里: https://brkeogh.com/2018/10/03/theres-not-enough-videogames-everyone-should-be-encouraged-to-make-them-or-videogames-are-just-art/[4] 来源链接: https://docs.google.com/document/d/1clSMqLLeuUVUOBbsFWbI5PmcTzDHgXmfb7l75qqqkZc/edit#heading=h.q53lh5ksimg0[5] Gamesindustry.biz: http://gamesindustry.biz/[6] 怀疑: https://www.polygon.com/2018/9/28/17911372/there-are-too-many-video-games-what-now-indiepocalypse[7] 这个: https://brkeogh.itch.io/learning-unity[8] 没有: https://www.polygon.com/2017/9/2/16247112/video-game-developer-secrets[9] 正确的方式!: https://www.polygon.com/2018/12/19/18147266/game-dev-crimes-twitter-thread-steve-gaynor[10] Game Jam: https://itch.io/jam/make-a-thing-may-2018[11] Douglas Wilson, Bennet Foddy, and Michael McMaster: https://www.gdcvault.com/play/1024954/Game-a-Week-Teaching-Students